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Project

Docking Sequence
Pwnisher challenge. Maya / Houdini / Nuke

Still life
Procedural texturing and shading. Houdini / Maya / Nuke

V8 Engine Creation
Houdini procedural modeling, texturing and animation

Dunwall
Using the Unreal Engine, I recreated the city of Dunwall from the Dishonored game, because I want to show my skills. I crafted it in a style different from the original, and handled all aspects of production.

Spacewar
Sci-fi style short film. Maya / Houdini/ Nuke

PROJECT YGGDRASSIL
Players inhabit Mars, exploring and researching the red
planet while experiencing life much like on Earth. The game unveils a novel way of life on Mars, showcasing the vast landscapes and the wonders of the Martian
environment.
planet while experiencing life much like on Earth. The game unveils a novel way of life on Mars, showcasing the vast landscapes and the wonders of the Martian
environment.
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